- Getting Rich Off Blackjack No Deposit
- Getting Rich Off Blackjack Poker
- Getting Rich Off Blackjack Slot Machine
- Getting Rich Off Blackjack Games
Click chips from your bank to move them onto the table and make your bet. Click chips on the table to take them back. Click Deal, and the dealer will toss you two cards. Options to Hit, Stand. The best total of all is a two-card 21, or a blackjack. Blackjack pays 3-2-that is, a two-card 21 on a $5 bet will win $7.50 instead of the usual $5 even-money payoff on other winning hands. However, if the dealer also has a two-card 21, the hand pushes, or ties, and you just get your original bet back.
- Appendices
- Miscellaneous
- External Links
Introduction
Let me say loud and clear that card counting is hard and is not as rewarding as television and the movies make it out to be. If it were an easy way to make money, then everyone would be doing it.
If you do not know the basic strategy, trying to count cards is highly ill-advised. Experienced card counters still play by the basic strategy the great majority of the time.There can be no short cut around learning the basic strategy, those who attempt card counting without a firm foundation in the basic strategy are making a big mistake.
To be a successful counter you have to be able to countdown a deck fast and memorize large tables of numbers as well as make it look like you're just a casual player.Furthermore, with today's rules, a realistic advantage the counter will have is only 0.5% to 1.5%. You will not win money slowly and gradually but your bankroll will go up and down like a roller coaster in the short run. Only in the long run, over hundreds of hours of playing, can you count on winning.
The underlying principle behind card counting is that a deck rich in tens and aces is good for the player, a deck rich in small cards is good for the dealer. When the counter knows the odds are in his favor, he will bet more, and adjust his playing strategy to stand, double, and split in some plays where basic strategy says to stand. All the options the player has at his disposal favor the player even more when the deck is ten and ace rich. Here is a list and a brief reason why.
Standing: The player may stand on stiff totals of 12 to 16, and the dealer may not. In ten-rich shoes, hitting stiff hands becomes more dangerous, favoring the more conservative player strategy.
Insurance: On average, when the dealer has an ace up, the remaining cards in blackjack will be 30.87% tens (based on a six-deck game), making insurance a bad bet. However, if the probability gets above 33.33%, it becomes a good bet. Counters know when the remaining cards are ten-rich, and make powerful insurance bets at those times.
Doubling: Usually, when the player doubles he wants a ten. In ten-rich shoes, the player makes better double downs, getting closer to 21.
Blackjack: Both player and dealer will see more blackjacks, but the player gets paid 3 to 2, and the dealer does not.
Surrender: The alternative to surrendering is much worse in ten-rich shoes. If the alternative is hitting, the player is more likely to bust. If the player would otherwise stand, due to the high count, the dealer is still more likely to get a 10. While the counter will surrender more in high counts, the savings will be greater.
Splits: The player is usually splitting high cards and/or off of a weak dealer card. Either way, a ten-rich shoe helps the player get higher totals, and increases the probability of the dealer busting.
I'm working on an in-depth study of how these effects break down. The contribution to each factor depends on the rules, deck penetration, and bet spread. However, based on average conditions in a six-deck shoe, my initial results break down the benefits of counting as follows.
Why Card Counting Works
Player Option | Portion of Benefit |
---|---|
Stand | 40% |
Insurance | 34% |
Double | 9% |
Blackjack | 7% |
Surrender | 6% |
Split | 4% |
The probability for insurance was taken from Don Schlesinger's 'Illustrious 18' list, as found in Blackjack Attack. The rest of the breakdown is mine.
To gauge the richness of the deck in good cards, the player will keep track of the cards the are already played. Strategies vary, but all assign a point value to each card. For example, the hi-lo count assigns a value of +1 to 2, 3, 4, 5, and 6, and -1 to tens and aces. Everything else is 0, or neutral. At the beginning of a deck or shoe, the count is 0. Then the counter constantly adds and subtracts from the count, according to the cards played. This running total is called the 'running count.' A positive count means that a disproportional number of small cards have already been played, which means that the deck is rich in large cards. To determine the 'true count,' divide the running count by the number of decks left to be played, or in some strategies, the number of half decks. This will tell you the relative richness of the deck in good cards.
The true count is used in two ways, to determine how much to bet and how to play your hand. Unless it is obvious, every situation has a line in which you should play one way if the count is above the line and another if below. For example, a 12 against a 6 may dictate that you stand if the true count is -1 or greater and hit if the true count is less than -1. The counter will also bet more when the true count is high, meaning the deck is rich in good cards.
A problem arises when it comes to treating aces. The player should bet more when the deck is rich in aces since they add to the probability of getting a blackjack. However, when it comes to playing your hand, the number of aces left is not nearly as important as the number of tens, so it is desirable, but not necessary, to distinguish between tens and aces. Some card counting strategies keep a side count of aces. In the Hi-Opt I and Revere Plus/Minus aces are counted separately and only considered when making the wager. This is a more accurate and powerful way to play than assigning a negative value to aces and not keeping a side count, as some strategies do. Yet, many people feel that for the beginner it is too confusing to keep two counts. A player is more likely to make mistakes keeping two counts and that costs money. The efficiency of a strategy that does not keep a side count of aces is only modestly less, but you likely will gain more from fewer mistakes made. Different experts fall in various places in the spectrum in terms of what to recommend for the beginner. The Zen Count takes the middle ground and gives aces a value of -1 and tens -2. Personally, I have tried both and would recommend against a count that requires a side count of aces to a person ready to take up card counting. The Uston Advanced Plus/Minus is a good strategy that does not involve an ace side count and can be found in the book Million Dollar Blackjack. How well you know a counting strategy is much more important than which strategy you know.
Legally speaking, the player may play blackjack any way he wants without cheating or using a computer, and the casinos may do anything from making conditions unfavorable to barring, in an effort to stop anyone who they deem has an advantage over the game. Much of the challenge of card counting is avoiding suspicion that you are anything but a normal non-counting player. The most obvious indication that somebody is counting is that they make a substantial increase in bet size after a lot of small cards leave the table. Although the greater the factor by which you can increase your bet the greater your odds of winning, more than doubling your last bet is a fast way to arouse 'heat'from the dealer and pit boss. Usually when casinos employees realize you are counting, they will either shuffle the cards whenever you increase your bet, essentially removing any advantage, or ask you to leave.
This is only scraping the surface of the subject of card counting. I suggest the following pages of mine.
Practice
Practice your card counting skills with our trainer.
Internal Links
- Blackjack main page.
- Hi-Lo Count.
- The Ace-Five Count, possibly the easiest way to count cards.
- Book review section, for suggestions on good blackjack books.
External Resources
- Blackjackinfo - A complete course covering everything from basic strategy to card counting
- BJ21 - By Stanford Wong; A membership based community covering all aspects of card counting.
Written by: Michael Shackleford
US Players and Credit Card, BitCoin Deposits Accepted!
Blackjack Terms, Jargon, and Slang
As a new player, you will often hear blackjack players using lots of blackjack terms and slang, so we've created this list of terms to be used as a blackjack glossary or blackjack dictionary. You can simply use this as a reference when you hear a term you are unfamiliar with or just read through the list and familiarize yourself with the blackjack terms.
Anchorman - the player in the last seat of the table, on the dealer's far right, who is last to act.
Barring a Player - a casino refusing to allow a player to play in a blackjack game.
Blackjack - an automatic winning hand containing both an Ace and a 10 value card.
Bust - having a hand totalling more than 21 points, an automatic loser.
Card Counter - a skilled player who keeps track of the cards as they are dealt.
Card Counting - the act of keeping track of the value of the cards dealt at a table.
Dealer - the casino employee, facing the players, who deals the cards at the table.
Deck - a standard deck of 52 cards used in blackjack.
Double Down - the option for a player to double his bet with only one card to come.
Draw a Card - drawing an extra card, on top of the original hand.
Early Surrender - player's option to surrender half his bet while the dealer checks for blackjack.
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Favorable Deck - the cards left in the deck are in the player's favor.
First Baseman - the player in the first seat of the table, on the dealer's far left, who is first to act.
Flat Bet - to bet the same amount each hand, without variation.
Floorman - the casino supervisor who oversees the dealers.
Hand - the original cards dealt to each player.
Hard Total - any hand where there is no ace, or the ace counts as one.
Head-to-Head - playing the dealer one-on-one with no other players at the table.
High Roller - a player who bets large amounts of money.
The underlying principle behind card counting is that a deck rich in tens and aces is good for the player, a deck rich in small cards is good for the dealer. When the counter knows the odds are in his favor, he will bet more, and adjust his playing strategy to stand, double, and split in some plays where basic strategy says to stand. All the options the player has at his disposal favor the player even more when the deck is ten and ace rich. Here is a list and a brief reason why.
Standing: The player may stand on stiff totals of 12 to 16, and the dealer may not. In ten-rich shoes, hitting stiff hands becomes more dangerous, favoring the more conservative player strategy.
Insurance: On average, when the dealer has an ace up, the remaining cards in blackjack will be 30.87% tens (based on a six-deck game), making insurance a bad bet. However, if the probability gets above 33.33%, it becomes a good bet. Counters know when the remaining cards are ten-rich, and make powerful insurance bets at those times.
Doubling: Usually, when the player doubles he wants a ten. In ten-rich shoes, the player makes better double downs, getting closer to 21.
Blackjack: Both player and dealer will see more blackjacks, but the player gets paid 3 to 2, and the dealer does not.
Surrender: The alternative to surrendering is much worse in ten-rich shoes. If the alternative is hitting, the player is more likely to bust. If the player would otherwise stand, due to the high count, the dealer is still more likely to get a 10. While the counter will surrender more in high counts, the savings will be greater.
Splits: The player is usually splitting high cards and/or off of a weak dealer card. Either way, a ten-rich shoe helps the player get higher totals, and increases the probability of the dealer busting.
I'm working on an in-depth study of how these effects break down. The contribution to each factor depends on the rules, deck penetration, and bet spread. However, based on average conditions in a six-deck shoe, my initial results break down the benefits of counting as follows.
Why Card Counting Works
Player Option | Portion of Benefit |
---|---|
Stand | 40% |
Insurance | 34% |
Double | 9% |
Blackjack | 7% |
Surrender | 6% |
Split | 4% |
The probability for insurance was taken from Don Schlesinger's 'Illustrious 18' list, as found in Blackjack Attack. The rest of the breakdown is mine.
To gauge the richness of the deck in good cards, the player will keep track of the cards the are already played. Strategies vary, but all assign a point value to each card. For example, the hi-lo count assigns a value of +1 to 2, 3, 4, 5, and 6, and -1 to tens and aces. Everything else is 0, or neutral. At the beginning of a deck or shoe, the count is 0. Then the counter constantly adds and subtracts from the count, according to the cards played. This running total is called the 'running count.' A positive count means that a disproportional number of small cards have already been played, which means that the deck is rich in large cards. To determine the 'true count,' divide the running count by the number of decks left to be played, or in some strategies, the number of half decks. This will tell you the relative richness of the deck in good cards.
The true count is used in two ways, to determine how much to bet and how to play your hand. Unless it is obvious, every situation has a line in which you should play one way if the count is above the line and another if below. For example, a 12 against a 6 may dictate that you stand if the true count is -1 or greater and hit if the true count is less than -1. The counter will also bet more when the true count is high, meaning the deck is rich in good cards.
A problem arises when it comes to treating aces. The player should bet more when the deck is rich in aces since they add to the probability of getting a blackjack. However, when it comes to playing your hand, the number of aces left is not nearly as important as the number of tens, so it is desirable, but not necessary, to distinguish between tens and aces. Some card counting strategies keep a side count of aces. In the Hi-Opt I and Revere Plus/Minus aces are counted separately and only considered when making the wager. This is a more accurate and powerful way to play than assigning a negative value to aces and not keeping a side count, as some strategies do. Yet, many people feel that for the beginner it is too confusing to keep two counts. A player is more likely to make mistakes keeping two counts and that costs money. The efficiency of a strategy that does not keep a side count of aces is only modestly less, but you likely will gain more from fewer mistakes made. Different experts fall in various places in the spectrum in terms of what to recommend for the beginner. The Zen Count takes the middle ground and gives aces a value of -1 and tens -2. Personally, I have tried both and would recommend against a count that requires a side count of aces to a person ready to take up card counting. The Uston Advanced Plus/Minus is a good strategy that does not involve an ace side count and can be found in the book Million Dollar Blackjack. How well you know a counting strategy is much more important than which strategy you know.
Legally speaking, the player may play blackjack any way he wants without cheating or using a computer, and the casinos may do anything from making conditions unfavorable to barring, in an effort to stop anyone who they deem has an advantage over the game. Much of the challenge of card counting is avoiding suspicion that you are anything but a normal non-counting player. The most obvious indication that somebody is counting is that they make a substantial increase in bet size after a lot of small cards leave the table. Although the greater the factor by which you can increase your bet the greater your odds of winning, more than doubling your last bet is a fast way to arouse 'heat'from the dealer and pit boss. Usually when casinos employees realize you are counting, they will either shuffle the cards whenever you increase your bet, essentially removing any advantage, or ask you to leave.
This is only scraping the surface of the subject of card counting. I suggest the following pages of mine.
Practice
Practice your card counting skills with our trainer.
Internal Links
- Blackjack main page.
- Hi-Lo Count.
- The Ace-Five Count, possibly the easiest way to count cards.
- Book review section, for suggestions on good blackjack books.
External Resources
- Blackjackinfo - A complete course covering everything from basic strategy to card counting
- BJ21 - By Stanford Wong; A membership based community covering all aspects of card counting.
Written by: Michael Shackleford
US Players and Credit Card, BitCoin Deposits Accepted!
Blackjack Terms, Jargon, and Slang
As a new player, you will often hear blackjack players using lots of blackjack terms and slang, so we've created this list of terms to be used as a blackjack glossary or blackjack dictionary. You can simply use this as a reference when you hear a term you are unfamiliar with or just read through the list and familiarize yourself with the blackjack terms.
Anchorman - the player in the last seat of the table, on the dealer's far right, who is last to act.
Barring a Player - a casino refusing to allow a player to play in a blackjack game.
Blackjack - an automatic winning hand containing both an Ace and a 10 value card.
Bust - having a hand totalling more than 21 points, an automatic loser.
Card Counter - a skilled player who keeps track of the cards as they are dealt.
Card Counting - the act of keeping track of the value of the cards dealt at a table.
Dealer - the casino employee, facing the players, who deals the cards at the table.
Deck - a standard deck of 52 cards used in blackjack.
Double Down - the option for a player to double his bet with only one card to come.
Draw a Card - drawing an extra card, on top of the original hand.
Early Surrender - player's option to surrender half his bet while the dealer checks for blackjack.
Getting Rich Off Blackjack No Deposit
Favorable Deck - the cards left in the deck are in the player's favor.
First Baseman - the player in the first seat of the table, on the dealer's far left, who is first to act.
Flat Bet - to bet the same amount each hand, without variation.
Floorman - the casino supervisor who oversees the dealers.
Hand - the original cards dealt to each player.
Hard Total - any hand where there is no ace, or the ace counts as one.
Head-to-Head - playing the dealer one-on-one with no other players at the table.
High Roller - a player who bets large amounts of money.
Hit - drawing an extra card, on top of the original hand.
Hole Card - the dealer's unseen card.
Getting Rich Off Blackjack Poker
House - another term for the casino.
Insurance - optional bet that can be made when the dealer is showing an ace.
Marker - an IOU, signed by a player who has casino credit.
Mucker - a cheater who adds favorable cards to a multiple deck game.
Multiple-Deck - a game consisting of more than one deck of cards in a shoe.
Natural - slang for a blackjack.
Nickels - slang for $5 casino chips.
Paint - any Jack, Queen, or King (all painted pictures).
Pat Hand - an original holding of hard 17 or higher.
Penetration - number of cards the dealer deals out before shuffling.
Pit Boss - casino supervisor who is in charge of the entire blackjack pit.
Push - a tie between the dealer and the player, no one wins or loses.
Quarters - slang for $25 chips.
Round - complete series of play in which everyone has acted on their hands.
Shoe - box containing decks of cards, made to deal one at a time.
Shuffle - mixing up the cards before dealing them.
Getting Rich Off Blackjack Slot Machine
Single-Deck - a game of blackjack in which only one deck of cards is used.
Snapper - slang for a blackjack.
Soft Total - any hand containing an ace which has a value of 11.
Splitting Pairs - option to split identically ranked cards to play as seperate hands.
Stand, Stand Pat - the player's decision to not take any more cards.
Getting Rich Off Blackjack Games
Stiff Card - a card ranked from 2 to 6, which may force the dealer to hit.
Stiff Hand - any hand totalling 12-16, which will bust on a 10-value card hit.
Surrender - option of a player to forfeit half his bet after the dealer checks for blackjack.
Ten-Poor Deck - a deck in which more 10-value cards have been dealt.
Ten-Rich Deck - a deck in which less 10-value cards have been dealt.
Ten-Value Card - any card worth 10 points, a 10, Jack, Queen, or King.
Third Baseman - the player in the last seat of the table, on the dealer's far right, who is last to act.
Tip or Toke - a gratuity given to a dealer by a player.
Twenty-One - another name for the game of blackjack.
Unfavorable Deck - a deck with remaining cards favoring the casino, not the player.
Unit - a standard bet size.
Upcard - the dealer's exposed card, seen by all players.
US Players and Credit Card, BitCoin Deposits Accepted!